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|---|---|---|
| Leto | Hermes | Small |
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| Artemis | Ion | |
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| Combat 1 | Beam 1 |
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| Beam 2 | Fire |
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| Basic laser | Burst 1 |
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| Burst 2 | Burst 3 |
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| Heavy 1 | Heavy 2 |
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| Chain laser | |
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| Flak 1 | |
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| Mini beam | Pike |
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| Halberd | Glaive |
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| Hull beam | Fire beam |
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| Ion 1 | Ion stunner |
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| Heavy ion | |
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Mike’s FTL stuff > Enemy ships > Zoltan
Zoltan ships never run. They also never surrender, except for the science vessel and the unarmed transport.
Pirates are different, and may run or surrender.
Piloting 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Medbay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Oxygen 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 1 — 5
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
2 crew, always
7 — 14 hull
| Sector | Hull |
|---|---|
| 1 | 7 |
| 2 | 8 |
| 3 | 9 |
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 1 — 8
Normally only in sector 2+, but can be sector 1+ in the Refugee distress event.
In sector 8, can only appear in one event.
Missiles 10
Piloting 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Medbay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Oxygen 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 1 — 5
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
2 crew, always
7 — 14 hull
| Sector | Hull |
|---|---|
| 1 | 7 |
| 2 | 8 |
| 3 | 9 |
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 1 — 8
Missiles 10
Piloting 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Mind control Level 1
Optional
30% in sector 1, +10% each sector
Same level in all sectors
Clone bay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Oxygen 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 1 — 5
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
2 crew, always
7 — 14 hull
| Sector | Hull |
|---|---|
| 1 | 7 |
| 2 | 8 |
| 3 | 9 |
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 1 — 8
Normally only in sector 2+, but can be sector 1+ in the Refugee distress event.
In sector 8, can only appear in one event.
Missiles 10
Piloting 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Mind control Level 1
Optional
30% in sector 1, +10% each sector
Same level in all sectors
Clone bay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Oxygen 1 — 3
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 1 — 5
| Sector | System range |
|---|---|
| 1 — 2 | 1 — 2 |
| 3 — 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 2 — 8
| Sector | System range |
|---|---|
| 1 — 2 | 2 — 3 |
| 3 | 3 — 5 |
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
2 crew, always
7 — 14 hull
| Sector | Hull |
|---|---|
| 1 | 7 |
| 2 | 8 |
| 3 | 9 |
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 1 — 8
Missiles 10
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Medbay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 2 — 5
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Drones 2 — 4
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 8 | 3 — 4 |
4 — 5 crew
| Sector | Crew |
|---|---|
| 4 — 6 | 4 |
| 7 — 8 | 5 |
10 — 14 hull
| Sector | Hull |
|---|---|
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 4 — 8
In sector 8, can only appear in one event.
Missiles 10
Drone parts 2
Drone parts are increased to double the number of drones. With 2 drones, this ship gets 4 parts.
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Medbay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 2 — 5
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Drones 2 — 4
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 8 | 3 — 4 |
4 — 5 crew
| Sector | Crew |
|---|---|
| 4 — 6 | 4 |
| 7 — 8 | 5 |
10 — 14 hull
| Sector | Hull |
|---|---|
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 4 — 8
Missiles 10
Drone parts 2
Drone parts are increased to double the number of drones. With 2 drones, this ship gets 4 parts.
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Clone bay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 2 — 5
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Hacking 1 — 2
Optional
30% in sector 1, +10% each sector
Same levels in all sectors
4 — 5 crew
| Sector | Crew |
|---|---|
| 4 — 6 | 4 |
| 7 — 8 | 5 |
10 — 14 hull
| Sector | Hull |
|---|---|
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Doors 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Clone bay 1 — 3
Optional
30% in sector 1, +10% each sector
| Sector | System range |
|---|---|
| 4 | 1 — 3 |
| 5 — 8 | 2 — 3 |
Shields 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Engines 2 — 5
| Sector | System range |
|---|---|
| 4 | 2 — 4 |
| 5 — 6 | 3 — 5 |
| 7 — 8 | 4 — 5 |
Weapons 4 — 8
| Sector | System range |
|---|---|
| 4 | 4 — 6 |
| 5 — 6 | 5 — 7 |
| 7 | 6 — 8 |
| 8 | 7 — 8 |
Hacking 1 — 2
Optional
30% in sector 1, +10% each sector
Same levels in all sectors
4 — 5 crew
| Sector | Crew |
|---|---|
| 4 — 6 | 4 |
| 7 — 8 | 5 |
10 — 14 hull
| Sector | Hull |
|---|---|
| 4 | 10 |
| 5 | 11 |
| 6 | 12 |
| 7 | 13 |
| 8 | 14 |
Sector range 4 — 8
Missiles 10
Drone parts 5